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This section will tell you how to rip Snes sprites using Animget.

1) Load up snes9x. You should know how do that, I hope.

2) Load the rom you want. For this example, we will use "Kirby's Dreamland 3".

3) Get to the area of the game that has the sprites you want. If it's far into the game, you could try to find a savestate on Google or something.

4) Load up Animget. Here's the program. I won't explain how it works because it explains it fairly well itself.


5) Go back to Snes9X. To disable layers, use the keys 1 - 5 on the keyboard. Play around with that until as much of the BG is gone as possible, and only the character remains. Usually, the character will be located on layer 5, the sprite layer. You may want to remove all or some of the others, depending on the game.

Then, go back to Animget.

6) Click "Observe" in Animget" and choose "Start."


7) Go back to Snes9x. If you want to get the standing animation for instance, just stand there for a few seconds and let Animget do its work. Then, go back to Animget and click "Screen Shots". Then choose "Save". This will save the shots in the "shots" folder. Big surprise. If you messed up, you can instead choose "Delete" which will clear all the files from memory. This may come in handy, as the program saves the screens as bmps, which are quite big.

8) In your graphics program, create a new image, however large you want. Then, open up the screenshots (browse to the "shots" folder), all at once or one by one, and copy them (in order) onto the new image. This will become the sheet, as you add more and more animations. You should be able to tell the order because Animget saves the shots as animxxx.bmp, where xxx is the number of the shot.

9) That's about it. Organize your animations in an order that makes sense, put together a little "tag" saying who you are, what game it's from, etc. Then...you could always submit your creations to SDB. >_>

 

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