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This section will tell you how to rip NES sprites using Animget.

1) Load up Nestopia, or whatever emulator you've chosen. You should know how do that, I hope.

2) Load the rom you want. For this example, we will use "Metroid".

3) Get to the area of the game that has the sprites you want. If it's far into the game, you could try to find a savestate on Google or something.

4) Load up Animget. Here's the program. I won't explain how it works because it explains it fairly well itself.


5) Go back to your emulator. Now, NES games often don't work out too well for ripping, as you can see from this screenshot of "Metroid".

See? Parts of Samus are black just like the background. Disabling layers wouldn't help either, as the BG would still be black. This happens in a lot of NES games unfortnately. Let's try a different game. We'll use "Earthbound Zero."

That's a little better. The floor is the same color as Ness's skin, but at least you can easily change it and copy Ness onto your sheet. Now, go back to Animget.

6) Click "Observe" in Animget" and choose "Start."


7) Go back to your emulator. NES games are not typically too well animated, so you may not even need Animget. If you want to get Ness's walking poses, just start walking and let Animget do its work. Once you think you've got the whole animation, go back to Animget and click "Screen Shots". Then choose "Save". This will save the shots in the "shots" folder. Big surprise. If you messed up, you can instead choose "Delete" which will clear all the files from memory. This may come in handy, as the program saves the screens as bmps, which are quite big.

8) In your graphics program, create a new image, however large you want. Then, open up the screenshots (browse to the "shots" folder), all at once or one by one, and copy them (in order) onto the new image. This will become the sheet, as you add more and more animations. You should be able to tell the order because Animget saves the shots as animxxx.bmp, where xxx is the number of the shot.

9) That's about it. Organize your animations in an order that makes sense, put together a little "tag" saying who you are, what game it's from, etc. Then...you could always submit your creations to SDB. For great justice!

 

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