This
section will tell you how to rip Genesis sprites using Animget.
1) Load up DGen.
You should know how do that, I hope.
2) Load the rom you want. For this example, we will use "Sonic
The Hedgehog 3".
3) Get to the area of the game that has the sprites you want.
If it's far into the game, you could try to find a savestate
on Google or something.
4) Load up Animget. Here's a shot of the program. I won't
explain how it works because it explains it fairly well itself.
5) Go back to Dgen. To disable layers, go into the "Graphics"
menu, then go to the "Layers" sub-menu. A list of
layers will appear. Each game will be a little different,
so just play around with it until as much of the BG is gone
as possible, and only the character remains. Ususally, the
character will be on layer 4 (Spr Low) or 8 (Spr High), so
you'll want to remove every layer except that. You may only
want to remove some of the layers, depending on the game.

Then, go back to Animget.
6) Click "Observe" in Animget" and choose "Start."
7) Go back to DGen. If you want to get the standing animation
for instance, just stand there for a few seconds and let Animget
do its work. Then, go back to Animget and click "Screen
Shots". Then choose "Save". This will save
the shots in the "shots" folder. Big surprise. If
you messed up, you can instead choose "Delete" which
will clear all the files from memory. This may come in handy,
as the program saves the screens as bmps, which are quite
big.
8) In your graphics program, create a new image, however large
you want. Then, open up the screenshots (browse to the "shots"
folder), all at once or one by one, and copy the sprite from
each screenshot (in order) onto the new image. This will become
the sheet, as you add more and more animations. You should
be able to tell the order because Animget saves the shots
as animxxx.bmp, where xxx is the number of the shot.
9) That's about
it. Organize your animations in an order that makes sense,
put together a little "tag" saying who you are,
what game it's from, etc. Then...you could always submit your
creations to SDB. You know, if you want to.
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