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This section will tell you how to rip GBA sprites using Animget. While these techniques are not always necessary, often it is much easier to rip sprites with Animget than the methods discussed in part 2.

1) Load up VBA. You should know how do that, I hope.

2) Load the rom you want. For this example, we will use "Sonic Advance 3 ".

3) Get to the area of the game that has the sprites you want. If it's far into the game, you could try to find a savestate on Google or something.

4) Load up Animget. Here's a shot of the program. I won't explain how it works because it explains it fairly well itself.


5) Go back to VBA. To disable layers, hold Ctrl and use the keys 1 - 8 on the keyboard. Ususally, the character will be on layer 5 (OBJ) so you'll want to remove every layer except that. You may only want to remove some of the layers, depending on the game. The last 3 layers ( 6 - 8) are usually useless and don't get in the way, but they might for a few games.

Then, go back to Animget.

6) Click "Observe" in Animget" and choose "Start."


7) Go back to VBA. If you want to get the standing animation for instance, just stand there for a few seconds and let Animget do its work. Then, go back to Animget and click "Screen Shots". Then choose "Save". This will save the shots in the "shots" folder. Big surprise. If you messed up, you can instead choose "Delete" which will clear all the files from memory. This may come in handy, as the program saves the screens as bmps, which are quite big.

8) In your graphics program, create a new image, however large you want. Then, open up the screenshots (browse to the "shots" folder), all at once or one by one, and copy the sprite from each screenshot (in order) onto the new image. This will become the sheet, as you add more and more animations. You should be able to tell the order because Animget saves the shots as animxxx.bmp, where xxx is the number of the shot.

9) That's about it. Organize your animations in an order that makes sense, put together a little "tag" saying who you are, what game it's from, etc. Then...you could always submit your creations to SDB. I COMMAND YOU!

To learn about more advanced GBA ripping techniques, click here.

 

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