This
section will tell you how to rip GBA sprites using Animget.
While these techniques are not always necessary, often it
is much easier to rip sprites with Animget than the methods
discussed in part 2.
1) Load up VBA.
You should know how do that, I hope.
2) Load the rom you want. For this example, we will use "Sonic
Advance 3 ".
3) Get to the area of the game that has the sprites you want.
If it's far into the game, you could try to find a savestate
on Google or something.
4) Load up Animget. Here's a shot of the program. I won't
explain how it works because it explains it fairly well itself.
5) Go back to VBA. To disable layers, hold Ctrl and use the
keys 1 - 8 on the keyboard. Ususally, the character will be
on layer 5 (OBJ) so you'll want to remove every layer except
that. You may only want to remove some of the layers, depending
on the game. The last 3 layers ( 6 - 8) are usually useless
and don't get in the way, but they might for a few games.

Then, go back to Animget.
6) Click "Observe" in Animget" and choose "Start."
7) Go back to VBA. If you want to get the standing animation
for instance, just stand there for a few seconds and let Animget
do its work. Then, go back to Animget and click "Screen
Shots". Then choose "Save". This will save
the shots in the "shots" folder. Big surprise. If
you messed up, you can instead choose "Delete" which
will clear all the files from memory. This may come in handy,
as the program saves the screens as bmps, which are quite
big.
8) In your graphics program, create a new image, however large
you want. Then, open up the screenshots (browse to the "shots"
folder), all at once or one by one, and copy the sprite from
each screenshot (in order) onto the new image. This will become
the sheet, as you add more and more animations. You should
be able to tell the order because Animget saves the shots
as animxxx.bmp, where xxx is the number of the shot.
9) That's about
it. Organize your animations in an order that makes sense,
put together a little "tag" saying who you are,
what game it's from, etc. Then...you could always submit your
creations to SDB. I COMMAND YOU!
To learn about more advanced GBA ripping
techniques, click here.
|